Gaming Market Scenario and the Growth Prospects 2017-2021:Radiant Insights,Inc

The gaming industry has achieved immense success worldwide, evolving from board and video games to games that incorporate the most advanced technologies such as 3D simulations, virtual reality (VR), and augmented reality (AR).
Covered in this report
The report covers the present scenario and the growth prospects of the global gaming market for 2017-2021. To calculate the market size, the report considers the revenue generated from different gaming platforms.
The market is divided into the following segments based on geography:
  • Americas
  • APAC
  • EMEA
The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendorsoperating in this market.
Key vendors
  • Activision Blizzard
  • Electronic Arts
  • Microsoft
  • Nintendo
  • Sony Interactive Entertainment
  • Tencent
  • Ubisoft Entertainment
About Radiant Insights,Inc
Radiant Insights is a platform for companies looking to meet their market research and business intelligence requirements. We assist and facilitate organizations and individuals procure market research reports, helping them in the decision making process. We have a comprehensive collection of reports, covering over 40 key industries and a host of micro markets. In addition to over extensive database of reports, our experienced research coordinators also offer a host of ancillary services such as, research partnerships/ tie-ups and customized research solutions.
Media Contact:
Michelle Thoras
201 Spear Street 1100,
Suite 3036, San Francisco,
CA 94105, United States
Tel: 1-415-349-0054
Toll Free: 1-888-928-9744
Mail: sales@radiantinsights.com

Comments

Popular posts from this blog

TV and Radio Subscription Market Landscape and its Growth Prospects over the coming years from 2017-2021

Global Online Takeaway Food Market Size and Analysis by Trend, Regions 2018

U.S. E-cigarette And Vape Market size is expected to reach USD 18.5 billion by 2025